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Serendipity’s Footsteps
Suzanne Nelson
From Goodreads:
Dalya is the daughter of a cobbler in 1930s Berlin, and though she is only fifteen, she knows she will follow in her father’s footsteps. When she is forced into a concentration camp one violent November night, she must leave behind everything she knew and loved.
Ray is a modern-day orphan, jagged around the edges in every possible way. She sees an impulsive escape to New York as her only chance at happiness; there, she knows she’ll be able to convert her sorrows into songs.
Pinny is an unwavering optimist and Ray’s unintended travel companion on her passage to a new life. She inherited from her eccentric mother a fascination with shoes as a means of transformation and expression.
A single pair of shoes entwines these lives. How these women connect across different times and places is an unforgettable story of strength, love, bravery, memory, and the serendipity that binds us all together.
Disability Portrayed: Down syndrome
Among Others
Jo Walton
From Goodreads:
Startling, unusual, and yet irresistably readable, Among Others is at once the compelling story of a young woman struggling to escape a troubled childhood, a brilliant diary of first encounters with the great novels of modern fantasy and science fiction, and a spellbinding tale of escape from ancient enchantment.
Raised by a half-mad mother who dabbled in magic, Morwenna Phelps found refuge in two worlds. As a child growing up in Wales, she and her twin sister played among the spirits who made their homes in industrial ruins, but her mind found freedom and promise in the science fiction novels that were her closest companions. When her mother tries to bend the spirits to dark ends with deadly results, Mori is sent away and must try to come to terms with what has happened without falling prey to the darkness.
Disability Portrayed: unspecified mental illness, synesthesia, limp
The End Games
T. Michael Martin
From Goodreads:
It happened on Halloween.
The world ended.
And a dangerous Game brought it back to life.
Seventeen-year-old Michael and his five-year-old brother, Patrick, have been battling monsters in The Game for weeks.
In the rural mountains of West Virginia, armed with only their rifle and their love for each other, the brothers follow Instructions from the mysterious Game Master. They spend their days searching for survivors, their nights fighting endless hordes of “Bellows”—creatures that roam the dark, roaring for flesh. And at this Game, Michael and Patrick are very good.
But The Game is changing.
The Bellows are evolving.
The Game Master is leading Michael and Patrick to other survivors—survivors who don’t play by the rules.
And the brothers will never be the same.
Disability Portrayed: autism spectrum disorder